It’s almost enough to make someone who doesn’t like proprietary technology forgive the game for using those Nvidia-only features. It’s only after seeing Batman: Arkham Knight with the smoke and paper effects on and off that you realize what you’re missing.
The smoke in this scene looks dramatically better with GameWorks fog and paper effects and PhysX enabled. And as controversial as GameWorks and PhysX are to gamers who run AMD video cards, the effects in Batman: Arkham Knight are beautiful. But that turned off the game’s Interactive Smoke and Paper Debris settings. One reliable way I could get the game to run on all four GPUs, at least according to the Nvidia control panel, was to runn PhysX on the CPU. Setting PhysX to run on GPU number four would at least get the game to run for me. The good news is there’s a workaround, but you’ll need to dig into an INI file rather than, oh, use an in-game switch. You can override the 30 fps lock in Batman: Arkham Knight by editing one of its.INI files. Whether it’s a GeForce GTX 960 or a four-way GeForce Titan X setup, this game will max out at 30 frames per second running on a PC. WB Games decided to lock Arkham Knight down to 30 fps no matter what hardware you’re running. To find out just how bad it was, I fired up Batman: Arkham Knight on the most powerful gaming PC I had on hand: a 4-way SLI GeForce Titan X rig with a Core i7-5960X overclocked to 4.5GHz, RAIDed SSDs, and 16GB of DDR4/2666 RAM. What does $11,000 worth of fire-breathing, meat-eating metal get you? How about 30 frames per second? ( insert needle-scratch sound).Īnd no, that’s not at surround 4K or straighforward 4K resolution. Want to know what Batman: Arkham Knight looks like with 4-way Titan X in SLI and a Core i7-5960X overclocked to 4.5GHz? This 4K resolution error message. With thousands of people who purchased the PC version filing complaints about texture flashing, crashing, stuttering, and terrible frame rates, Batman: Arkham Knight is what’s technically called a hot stinking mess.